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01

Mechanics

Users picked their favourite Inter players to battle it out on the pitch. The aim? Score as many headed goals as possible in 60 seconds to reach the next level. Each win unlocked more players, bonuses, and obstacles—like the super-speedy fireball. The best part? Level four took players to the moon to head it out in zero-gravity.

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02

Technology & Development

We wanted Inter fans to pick up and play whenever and wherever they pleased. So we needed to develop a game that would function highly across web and mobile devices. We chose Phaser, an open-source HTML5 framework. The super-flexible development tool helped us create fast and light games that performed seamlessly across all mobile and web browsers.

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